This panel will discuss the Aotearoa Digital Arts’ ‘Mesh Cities’ project, which explores the potential role of media art in transitional and future Christchurch as it recovers from the 2011 earthquake.
Will discuss the 'Large Screens and Transitional Spheres' project, which tests the use of large video screens as a communication platform for an experimental transnational public sphere linking major public screens located in Melbourne, Seoul and Perth.
A roundtable of national and international participants who have delivered artworks, installations, performances, papers and discussion at the SITEWORKS conversation at Bundanon, 1100 hectares of pristine bushland two hours south of Sydney.
Based on the research undertaken at CRUMB, the online resource for curators of media arts, this panel gathers together knowledge from different experiences of producing and presenting digital arts, from the perspectives of both curators/producers and artists.
Reflects on key outcomes since the inception of Balance-Unbalance, an International Conference designed to use art as a catalyst to explore intersections between nature, science, technology and society , and introduces the core ideas from the 2013 conference.
This panel explores the fertile ground between science fiction and media art. It traces historical and theoretical connections and investigates the benefits of a synthesis of scholarship in media art and science fiction.
The panel session will explore the concept of the diagram, and other scientific forms of representation and visualisation, analysing their relationship in the context of visual connections between art and science.
The panel will explore some of the complex interdisciplinary entangling between anthropologists, artists and designers who have worked at the interface between media environments and sensory anthropology.
This panel will discuss the shifting relationships between movement, embodiment, somatics and image made possible by a series of artistic projects that use technologies such as motion capture, movement data visualisation, 3D stereographic projection and remote motion capture interaction.
The Mixed and Augmented Reality Arts Research Organisation (MARart.org) seeks to develop new dialogues in regards to high-end research methodologies, cultural inquiry and representation in the increasingly immersive and pervasive field of mixed and augmented reality art.
The content for this book has been based on a self-emergent processes. It explores an art historical understanding of matter and uses various hypotheses to elucidate the effects on materiality and agency as a result of the emergence of nanotechnology.
Is it really too soon to be designing an interplanetary symposium of electronic arts? In this session international curators and artists will present a range of exemplary space-related arts initiatives and discuss projects involving satellite utilisation, human space flight, exploration, and other space-related research.
This panel will discuss both the philosophical and political imperative of shifts in thinking about interactivity, as well as speculate on techniques that might be employed within new media to create radical engagements.